Virtual Reality, or more precisely, the head-mounted-display (HMD) is becoming increasingly popular in recent years. With the release of consumer level products such as Oculus Rift and HTC Vive, it is no longer difficult for users to have a visit to the virtual world. Their fabulous immersive experience can always amaze the users when first played. However, adverse effects such as Motion Sickness are sometimes reported during the play. It is important to have a better understanding on these side effects.
Our research focuses on the qualitative and further quantitative measurement of the Motion Sickness in Virtual Reality. With the help of a better understanding on the reliable measurement on the Motion Sickness, we can not only control and even avoid this effect accordingly, but also develop a set of research paradigm to measure similar subjective feelings.
Currently, we have tried to proposed a physically sound, as well as practically feasible model, to explain and quantify the Motion Sickness in Virtual Reality. Our initial small-scale experiments have shown supportive evidence to our model. Though, will this model actually work on further experiments? Who knows. Maybe only the nature can tell. However, aren’t those endeavors to know more about the complex nature what research is about?